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MCC Sandbox 4 - Mission Making The Easy Way

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MCC Wikia page

So what is MCC Sandbox exactly?
"A powerful tool that takes control of any mission you’re running." - Rock, Paper, Shotgun - July 12TH 2013.

Under GPL3 License as described here:

MCC Sandbox with its integrated advanced AI system (GAIA) is Freedom.
You can do anything you ever dreamed of in ArmA without knowing even one script command.

Either you play PvP, Co-op or survival, It will change the way you play ArmA forever.

Inspired be VBS and it's in game real time editor we tried to create something similar that will let any player as the role of an instructor or as we call him the mission maker, to create different real life scenarios and put them to the test. Then he can alter and change the mission progress as he see fit in order to give the other players a more divert and intense experience. MCC support role/kits selection and it's build to work on dedicated servers. MCC will save the player progress and let him unlock new gear, weapons, scopes and uniforms.
You can create missions without any scripting knowladge and alter them in while in game. You can save your missions and share with friends.
MCC expends Zeus and ads more variety to it.

Support us in Make ArmA Not War:

You'll get:
Custom AI Behavior – GAIA an new AI level like no other, AI will fortify in buildings, place mines, throw smoke grenades, use empty vehicles, suppress with automatic rifles, flank, call CAS and artillery and much more.

Mission Generator – Define your game style and the amount of players and press "Generate" and MCC will generate random, suprising fully voice narrating with up to 20 different objectives.

3D editor – You can place units and object in 3D save them, load them, add some unique presets for them.

Group generator – You can create any custom made group you'll like and place on the battlefield, plus you can control any MCC's placed or preplaced AI group and give it new waypoints and behaviors.

Box Generator – Spawn a box with any items, weapons etc. you'd like.
Set time and weather – Change the mission set and atmosphere.

Client setting – Client's can adjust view distance and grass density to save some CPU load.

MCC Zones – Everything in MCC is connected to zones AI will patrol zones, attack, lay ambushes, garrison buildings and more (UPSMON behavior)

Benchmark tools and Debug tools – Check local, server and HC server FPS, open BIS debug console send some code online using the command line.

Close Air Support – Call for many different types of CAS from gun-runs, rockets runs, AT attack, AA attack etc.

Artillery support – Call for even many more artillery support as DPICM, HE, flares smoke etc.

MCC Console – Let a player control support aspects as UAV, Evac, artillery and even AC-130.

IED – Place IEDs that are only detonated by spotters or pressyre plates. Place ambush groups link it to an IED or link IED together to create a daisy chain effect. Define if an IED radio trigger can be scrambled by specific vehicles.

Armed Civilans – Place arme civilans that will suprise the players as the approch and open fire. The players can neutralize and even capture the armed civilians.

Suicide Bombers – Place Suicide bombers that will chase the players and explode once they get near.

Convoy Generator – Create custom AI convoy that will keep in formation and even spawn with HVT inside.

Unit Managment – Manage any units on the battlefield. Hijack and play as any AI, teleport the AI, make them do a HALO jump and more.

IED, Minefields, Armed Civilians and Suicide Bombers – Diverse you battlefield with advanced IED module, place an IED connect it to a spotter or make it proximity mine. Determine the time it will take disarm it, how far unit should be close to it to get it off, what kind of damage will it make, do we want to kill the players, scare them or wound them?

MCC is a tool build for MP and dedicated servers, any thing you'll do will be done on the remote server or on the Headless Client and not locally on the player client.

That way this tool can support lots of players and abuse as it doesn't strain the client.

You can restrict MCC to admin only, players or roles.

MCC supports BIS Headless Client.

Find out more and post your wishes and bug reports here:

Popular Discussions View All (73)
15 Nov @ 10:29pm
PINNED: MCC - Help center
19 Nov @ 1:55pm
PINNED: MCC - Bug reports
16 Nov @ 1:01pm
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threev 1 hour ago 
привет. ctrl-delete не работает!? как включить эту функцию?
Lt.Flint 26 Nov @ 8:27pm 
Once yo uegt rid of it how do you get it back in zeus
shay_gman  [author] 26 Nov @ 11:34am 
You are right, i'll do a wiki page on that - in the meanwhile make a mission click the save from MCC menu them save to SQM.
Wait for a messege about "Save done" or something.
Open a text file (notepad) paste the code there.
Save it and gname it: mission.sqm
Put it in your mission folder aka: myMission.altis

PS you can import it to 3den mission
SKINZ 26 Nov @ 2:26am 
I want to save a single player generated mission then add to it in the editor but there is not one detailed guide on how to save anywhere, really disapointing.
threev 24 Nov @ 10:22am 
ctrl-delete не работает!?
ling ping 22 Nov @ 4:52pm 
Hey Shay, why does CAS, EVAC and spawn only work sometimes??
Daniil32 22 Nov @ 11:30am 
How use GAIA without MCC console as others AI mod's like ASR. If GAIA compataible wit others AI mod's ?
Phong =VX9= 20 Nov @ 7:46pm 
Great work on the dynamic loadouts for jets! Thanks!
Fercyful 19 Nov @ 8:45am 
Thanks for the update
shay_gman  [author] 19 Nov @ 5:13am 
R24 is out:
Change log r24:
- Added: In RTS allow Helis or Jets workshop to change aircraft pylons
- Added: In the campaign disabled cinematic and intro by default only pop-up window. Can be adjusted with the campaign module.
- Fixed: Campaign hangs on some missions.
- Fixed: Compositions placed by MCC where local to the server and invisble to players
- Fixed: MCC_logisticbaseBuild.sqf script error.
- Fixed: Fix GAIA transport helis - by stcrowe
- Fxied: Fix pylons locality - pylon chang will now work on MP.